Game Design Documents

Pokémon red/blue

Task: implement a Nudge in an existing game.

I chose to push the player into switching main Pokémon more often, using a nonintrusive mechanic that shows tiredness on a Pokémon.

Baldur's Gate III

Task: make a GDD.

I focused the analysis on a single spell in BG3, exposing many consequences that a small mechanic can cause in a systemic sandbox game.

The Devil in Me

Task: analyze how the pace guides the player to the end of the game.

I analyzed the pacing giving a rate from 0 to 10 in every moment of a full gameplay, then I made conclusions dividing the gameplay into different categories, and shown graphs.