Game Design Documents
Game Design Documents
Pokémon red/blue
Task: implement a Nudge in an existing game.
I chose to push the player into switching main Pokémon more often, using a nonintrusive mechanic that shows tiredness on a Pokémon.
Baldur's Gate III
Task: make a GDD.
I focused the analysis on a single spell in BG3, exposing many consequences that a small mechanic can cause in a systemic sandbox game.
The Devil in Me
Task: analyze how the pace guides the player to the end of the game.
I analyzed the pacing giving a rate from 0 to 10 in every moment of a full gameplay, then I made conclusions dividing the gameplay into different categories, and shown graphs.